Command a Crew
Deploy characters, pilots, soldiers, mystics, rogues, and outlaws across contested sites.
Story-first sci-fi fantasy tabletop prototype
A sci-fi/fantasy trading card game about outlaw crews, divided worlds, ancient spirits, and the fight to survive when the galaxy turns against you.
What is The Miras 9?
The Miras 9 began as a creator-owned sci-fi story and webcomic concept. The TCG turns that universe into a tactical card game where crews, sites, ships, planets, and awakened spirits all matter on the table.
The Miras 9 is not just a ship. Kaia's old Rakos 9 econ-class vessel becomes a sanctuary, crew home, and center of the adventure after she swears herself and the ship to protecting Aleese.
On the table
Deploy characters, pilots, soldiers, mystics, rogues, and outlaws across contested sites.
Battle over exterior, interior, and space lanes using units, vehicles, ships, and Ship-Sites.
Use Echo to awaken planets, empower spirits, and push the battlefield toward dramatic turning points.
Grace, Reign, Hearth, Veil, and Forge each bring a different strategy and identity.
Andersia
On Andersia, Fenix, Edorach, Tomar, Daijek, and Suhr pull against each other through politics, survival, industry, faith, and rebellion. Beneath those conflicts are older forces: planet spirits, forgotten temples, reincarnated powers, and Echoes waiting to be unlocked.
Prototype app
The Miras 9 TCG is playable in prototype form while cards, rules, decks, and battle flow continue to evolve. Use the app to test games, browse cards, and explore the system before final production polish.