Story-first sci-fi fantasy tabletop prototype

A sci-fi/fantasy trading card game about outlaw crews, divided worlds, ancient spirits, and the fight to survive when the galaxy turns against you.

What is The Miras 9?

Story-driven sci-fi. Tactical card battles.

The Miras 9 began as a creator-owned sci-fi story and webcomic concept. The TCG turns that universe into a tactical card game where crews, sites, ships, planets, and awakened spirits all matter on the table.

The Miras 9 card art

The Miras 9 is not just a ship. Kaia's old Rakos 9 econ-class vessel becomes a sanctuary, crew home, and center of the adventure after she swears herself and the ship to protecting Aleese.

On the table

Command crews, worlds, and spirits.

Kaia, Reluctant Captain card art

Command a Crew

Deploy characters, pilots, soldiers, mystics, rogues, and outlaws across contested sites.

Site card art

Fight Across Lanes

Battle over exterior, interior, and space lanes using units, vehicles, ships, and Ship-Sites.

Aleese, Fenix Heir card art

Build Echo

Use Echo to awaken planets, empower spirits, and push the battlefield toward dramatic turning points.

Asol, Baron Rykus Von Asol card art

Choose an Alignment

Grace, Reign, Hearth, Veil, and Forge each bring a different strategy and identity.

Andersia

A divided world with ancient power under the surface.

On Andersia, Fenix, Edorach, Tomar, Daijek, and Suhr pull against each other through politics, survival, industry, faith, and rebellion. Beneath those conflicts are older forces: planet spirits, forgotten temples, reincarnated powers, and Echoes waiting to be unlocked.

Grace heal, guard, endure Reign command, scheme, strike Hearth develop, endure, heal Veil move, scheme, strike Forge develop, endure, strike

Prototype app

Currently in active tabletest development.

The Miras 9 TCG is playable in prototype form while cards, rules, decks, and battle flow continue to evolve. Use the app to test games, browse cards, and explore the system before final production polish.